
LIMINAL
Playable instruments inside empty places.
Twenty fragile instruments inside ten liminal spaces: a hospital corridor at night, a mall after closing, a pool where the water never moves.
Coming 2027

Windward Audio
Instruments for film, TV and game composers. Each one is a doorway to somewhere else.
A small workshop
A castle hall at the end of a long war. A tavern where the fire never quite goes out. A spaceport that hums at 3 a.m. Every Windward instrument starts with a place like that, and everything in it is there to help you score it.
We’re a small, independent maker in Ontario, Canada. Our instruments run on macOS as AU and VST3 plugins, on Apple Silicon and Intel.
Screenshot coming soon
Our first world
Score a place, not a sound.
Twenty-six Places, from castles and taverns to spaceports and nebulae, each a complete musical setting in your song’s key and tempo. Write patterns, arrange them on a timeline, and export seamless loops, stems and stingers ready for your game or picture.
US$59 introductory price(then US$89)· free Lite version available
Next from Windward
An empty building at night, a dark realm under a red moon, and its sunlit twin. Each is a world of its own, in the workshop now.

Playable instruments inside empty places.
Twenty fragile instruments inside ten liminal spaces: a hospital corridor at night, a mall after closing, a pool where the water never moves.
Coming 2027

A dark realm under a red moon.
Forty places across a painted dark-fantasy map, from the Dungeon’s corridors to the Final Boss Lair. An instrument for every place, and an effect that puts any track there.
Coming 2027

A sunlit realm of sky castles and crystal palaces.
The bright twin of DUNGEON CRAWLER: 31 places across a painted, sunlit map. Uplifting, shimmering and majestic, as an instrument and as an effect.
Coming 2027