The painted map of the dark realm under a red glow.

Instrument 03 · Instrument and effect · AU / VST3 · macOS

DUNGEON CRAWLER

A dark realm under a red moon.

A painted map of a dark realm is the interface. Choose a place and you choose its instrument and its space together: a contrabass pizzicato in the Dungeon’s corridors, church bells in the bell tower, a ghost violin in the graveyard.

Every place sounds different.

Each of the forty places has its own room and a signature no other place uses: iron bars ringing in the Prison Cells, a glittering octave sparkle in the Treasure Room, a sub-octave choir in the Final Boss Lair, canyon echoes in the Mountain Pass.

Travel between them instantly, over seconds or in time with the song, with no clicks and the tails ringing on. Or set a journey and let it wander the realm on its own.

Many instruments play our own recordings (guitar, violin, kalimba, voice, banjo, djembes, piano and a soft synth pad); the rest are modelled in real time.

Locations
10
Places
40
Instruments
40
Plug-ins
2

Two plug-ins, one world

DUNGEON CRAWLER

The instrument. Play it from your keyboard or the piano roll: every place has its own instrument, inside its own space. Lock the instrument to carry it into another place, like the Tavern’s guitar in the Final Boss Lair.

DUNGEON CRAWLER FX

The effect. Put it on any track (guitar, synth, piano, voice) and it sounds as if it were played there, with the place’s room and a signature effect no other place uses.

Ten locations, forty places.

Each location is a family of instruments; each place inside it has its own.

What it does

Requirements

System
macOS 10.15 or later, Apple Silicon or Intel
Formats
Two plug-ins, each as Audio Unit (AU) and VST3: the instrument and the effect
Hosts
Logic Pro and GarageBand (tested), and other AU or VST3 hosts

In development. Specifications may change before release.

Other worlds

01 · Scoring instrument

WORLDBUILDER

Score a place, not a sound.

Twenty-six Places, from castles and taverns to spaceports and nebulae, each an ensemble of six instruments that plays in your song’s key and tempo.

Available now

An empty hospital corridor under fluorescent light, rendered for LIMINAL.

02 · Instrument

LIMINAL

Playable instruments inside empty places.

Twenty fragile instruments inside ten liminal spaces: a hospital corridor at night, a mall after closing, a pool where the water never moves.

Coming 2027

The painted LIGHT SEEKER map: green meadows, a river, crystal spires and floating isles in daylight.

04 · Instrument and effect

LIGHT SEEKER

A sunlit realm of sky castles and crystal palaces.

The bright twin of DUNGEON CRAWLER: 31 places across a painted, sunlit map. Uplifting, shimmering and majestic, as an instrument and as an effect.

Coming 2027