The painted sunlit map with meadows, rivers and crystal spires.

Instrument 04 · Instrument and effect · AU / VST3 · macOS

LIGHT SEEKER

A sunlit realm of sky castles and crystal palaces.

Click a location on the sunlit map to zoom in, then choose a place: fanfare trumpets at the Gates of Dawn, a glass harp at the Moonwell, a grand organ in the Nave of Light.

Uplifting, shimmering, majestic.

Where DUNGEON CRAWLER descends, LIGHT SEEKER rises. Its places are sky castles and crystal palaces, blossom meadows and golden cathedrals, each with its own instrument and a signature space: a pitch-spiral shimmer on the Cloud Steps, colours split across the stereo field in the Prism Hall, echoes soaring a fifth higher from the Sky Harbour.

Some instruments play our own recordings (classical guitar, kalimba, violin and a soft analog synth pad). The brass comes from VSCO 2 Community Edition by Versilian Studios, released into the public domain (CC0). The rest are modelled in real time.

Locations
10
Places
31
Instruments
31
Plug-ins
2

Two plug-ins, one world

LIGHT SEEKER

The instrument. Every place has its own instrument, played from your keyboard or the piano roll inside that place’s space. Travel and the space changes while held notes play on.

LIGHT SEEKER FX

The effect. Every place transforms any track with its own space and a signature no other place uses, level-matched and musical on guitar, synth, piano and voice.

Ten locations, 31 places.

Each location is a family; each place has an instrument of its own, good dry and in its space.

What it does

Requirements

System
macOS 10.15 or later, Apple Silicon or Intel
Formats
Two plug-ins, each as Audio Unit (AU) and VST3: the instrument and the effect
Hosts
Logic Pro and GarageBand (tested), and other AU or VST3 hosts

In development. Specifications may change before release.

Other worlds

01 · Scoring instrument

WORLDBUILDER

Score a place, not a sound.

Twenty-six Places, from castles and taverns to spaceports and nebulae, each an ensemble of six instruments that plays in your song’s key and tempo.

Available now

An empty hospital corridor under fluorescent light, rendered for LIMINAL.

02 · Instrument

LIMINAL

Playable instruments inside empty places.

Twenty fragile instruments inside ten liminal spaces: a hospital corridor at night, a mall after closing, a pool where the water never moves.

Coming 2027

The painted DUNGEON CRAWLER map: a dark realm lit red, with the Dungeon, Castle, Cathedral and other locations.

03 · Instrument and effect

DUNGEON CRAWLER

A dark realm under a red moon.

Forty places across a painted dark-fantasy map, from the Dungeon’s corridors to the Final Boss Lair. An instrument for every place, and an effect that puts any track there.

Coming 2027