Castle
Medieval & fantasyBrass drones, tuned bells, horn calls, processional timpani, harp and a choir.
Characters: Fortress · Royal Court · Besieged
Village
Medieval & fantasyLute, hurdy-gurdy, hand drums, marimba, a recorder and small bell jingles.
Characters: Market Day · Harvest Night · Quiet Dawn
Spaceport
Sci-fiArpeggiated pulses, wide pads, thruster risers, PA tones and an engine drone.
Characters: Busy Hub · Abandoned Dock · Launch
Factory
ModernTuned anvil, a piston ostinato, steam swells, bowed metal and a furnace bass.
Characters: Steam Mill · Iron Forge · Assembly Line
City
ModernMuted chimes, synth bass, electric piano, a crowd in key, sirens and traffic hum.
Characters: Rush Hour · Night City · Rain-soaked
Forest
NatureBreathy flute, bird calls, wood percussion, a recorded kalimba and string pads.
Characters: Enchanted · Dark Woods · Morning Glade
Alien Hive
Sci-fiOrganic pulses, glassy calls, a chittering rhythm, formant drones and a swarm.
Characters: Dormant · Awakening · Swarm
Temple
Medieval & fantasyChoir, gongs, singing bowls, a chant drone, temple bells and zither.
Characters: Sacred Dawn · Ancient Rite · Forsaken
Cavern
NatureTuned drips, a sub drone, metal taps, bowed bass and crystal resonances.
Characters: Crystal Cave · Deep Mine · Flooded
Ruins
Medieval & fantasyPiano shards, a lo-fi music box, broken bells, cold wind and recorded violin.
Characters: Overgrown · Haunted · Desolate
Spaceship
Sci-fiEngine drone, life support, computer arpeggios, airlocks, hull and a soft alarm.
Characters: Cruising · Red Alert · Derelict
Biodome
Sci-fiLush pads, mallets, synthetic birdsong, water plucks and a ventilation hum.
Characters: Thriving · Night Cycle · Failing
Sea Ship
ModernCreaking wood, concertina, rope swells, a ship’s bell, waves and gulls.
Characters: Calm Seas · Storm · Ghost Ship
Suburbs
ModernElectric piano, a soft pop pulse, wind chimes, a sprinkler hat and a music box.
Characters: Sunny Afternoon · Evening · Uncanny
Mall
ModernSmooth electric piano, vibraphone, PA chimes, an escalator hum and a fountain.
Characters: Busy Weekend · Empty Night · Dead Mall
Military Camp
ModernSnare marches, bugle calls, low drums, radio blips and tense strings.
Characters: Morning Drill · On Alert · Night Watch
Beach
NatureGuitar plucks, steel drum, wave swells, a shaker, a breezy pad and gulls.
Characters: Tropical Day · Sunset · Stormy Shore
Desert
NatureRecorded oud, frame drums, ney flute, a tanpura drone and wind whistles.
Characters: Oasis · Endless Dunes · Sandstorm
Palace
Medieval & fantasyHarpsichord, string pads, fanfare brass, glockenspiel, timpani and choir.
Characters: Grand Ball · Throne Room · Fallen Palace
Tavern
Medieval & fantasyRecorded lute and fiddle, frame drum, glass clinks, squeezebox and stomps.
Characters: Lively Night · Quiet Corner · Brawl
Space Station
Sci-fiA rotating-hull drone, docking clamps, comms beeps and a zero-g lead.
Characters: Routine Orbit · Emergency · Abandoned
Cyberpunk Megacity
Sci-fiGrit bass, a neon arpeggio, rain pads, a drum machine and glitch stabs.
Characters: Night Market · Corporate Tower · Riot
Starship Bridge
Sci-fiConsole arpeggios, a warp-core drone, a tactical pulse and alert brass.
Characters: Cruising · Battle Stations · Warp Jump
Asteroid Mining Colony
Sci-fiA drilling ostinato, grind bass, metal clanks, a worker hymn and a beacon.
Characters: Shift Change · Cave-in · Night Shift
Alien Ruins
Sci-fiEroded crystals, ancient machine pulses, an alien choir and ritual drums.
Characters: Dormant · Reawakening · Guardian
Nebula
Sci-fiVast evolving pads, cosmic wind, star bells, stardust and solar flares.
Characters: Drift · Stellar Nursery · Void
Demos are placeholders until the real recordings are in.